Roblox Bookings Beat Estimates On Strong Gaming Demand
Roblox Bookings Beat Estimates On Strong Gaming Demand
Roblox Corp exceeded market estimates for quarterly bookings on Monday as demand for its video games "MeepCity" and "Adopt Me!" stayed strong even after pandemicled curbs eased.

Roblox Corp exceeded market estimates for quarterly bookings on Monday as demand for its video games “MeepCity” and “Adopt Me!” stayed strong even after pandemic-led curbs eased.

Shares of Roblox, among the world’s most popular gaming sites for children, jumped 14% in extended trading.

People had turned to video games for entertainment during last year’s months-long isolation, sparking a boom that is yet to slow down despite the lifting of COVID-19 restrictions.

Data from analytics firm Sensor Tower shows consumer spending on video games rose 7.7% in the third quarter.

San Mateo, California-based Roblox has capitalized on the boom by allowing users to create an in-game metaverse, a shared virtual world where people in the form of avatars can interact with others.

The company posted a 28% rise in bookings to $637.8 million for the third quarter. Analysts had expected bookings of $636.5 million, according to IBES data from Refinitiv.

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