How to Create a Tile Texture in Paint.Net
How to Create a Tile Texture in Paint.Net
Textures are lots of fun to create and fairly easy to do. It's a great way to learn your way around your chosen software, as well. This article will tell you how to use Paint.NET to create a tile texture.
Steps

Open Paint.Net with an 800 * 600 image.

Be sure you have the following plugins: Crystallize Height Field to Normal Map Erode/Dilate

Select two contrasting (but not a lot) colors. If you have a hard time getting the colors you want, click on More. This will help you finesse your choice.

Select Effect >> Render >> Clouds. Use the following settings: Scale - 800 Roughness - 0.25 Blend Mask - Normal Be sure the Blend Mask is set to normal or the colors will be off!

Select Effects >> Distort >> Crystallize. Use the following settings: Cell Size - Between 15 - 30 Quality - 2

Select Effects >> Tile Reflection. Use the following settings: Angle - 0.00 Tile Size - 25 Curvature - 10

Duplicate the layer and run Height Field to Normal Map. Use the following settings: Bumpiness - 7.02 (Yes, it's spelled that way in the software).

Click on Layer Properties and set the layer to Overlay.

Merge the two layers.

Copy your cobblestone texture and add it as a layer. Do this by selecting Edit >> Paste Into New Layer (or CTRL+Shift V}.

Click on Layer Properties and set the blending mode for Overlay.

Select Effects >> Distort >> Tile Reflection, using the same settings as before.

Merge the layers as you did before.

Duplicate the merged layer and use the Height Field to Normal Plugin. Click on Effects >> Height Field to Normal Map. Use the same settings as before.

Click on Adjustments >> Black to White (or CTRL+Shift G).

Change the layer properties to Overlay again.

Merge the two layers...again.

Finished.

What's your reaction?

Comments

https://kapitoshka.info/assets/images/user-avatar-s.jpg

0 comment

Write the first comment for this!